Sunday, November 8, 2009
Difference must be set aside
I have to giggle. Earlier today I started considering my long time battle-cry of “If we don’t work together, this thing will not work”. The thought process rolled on in the vein of our differences and learning to get past them so that each of our unique talents and skills can come together to create a machine that runs, relatively, flawlessly. Some examples that came to mind made me laugh out loud in real life.
The first car of this train of that was super-heroes. Each has their own ability(ies). Even the ones with multiple powers don’t have all the ones necessary to save the world alone. They also each have some weakness so if that is discovered they need someone to jump in and keep fighting. Apparently these superheroes eventually recognized their inability to save the world as single handedly so we got things like The Justice League, the Fantastic 4, X-Men and The New Avengers.
Now consider the everyday personae of most of your favorite comic book heroes. They’re all kinda nerdy, not very pretty, probably with some annoying tick that makes other people uncomfortable to be around them. Seriously. Would you walk over and start up a conversation with Beast or the Thing if you didn’t know how cool they were? Ok, I know-Batman was the handsome Bruce Wayne with tons of money who rolled in all the high-brow circles but he was also a bit of drama-queeny, angsty emo guy. You definitely didn’t want to hang with him after a couple of drinks cuz he’d be crying in your glass and his.
Where the laughter came in was my memory of one of my favorite computer games…it was a little known title “Lost Vikings”. These three crazy little cartoon Scandahoovians had to work their way through various puzzles to get back home to their wives and girlfriends after being spirited away by some aliens with really warped senses of humor. Now the only way for them to get through each of these predicaments to move closer to the exit to the next dimension was to work together. One was very smart and could jump really far. One was a dumb lummox with a shield, which could protect them from lots of things or be used as a platform to reach higher things. The last one was the arrogant, obnoxious strong guy. He has a sword but other than that and his good looks he’s kinda useless. So each has one or two traits that would turn you off and got on each other’s nerves but the game was programmed that they couldn’t leave any of the others behind. All three had to reach the exit or they had to start over.
What does this have to do with world peace? You mean you haven’t figured it out yet? Well you know what, I’m not going to explain it right now. I’m going to wait, let you digest it and see what comments get posted and if we can start an intelligent dialogue on the subject. Peace out, bitches.